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Touch Arcade
Feb 28, 2015, 2:30 pm3.3k ptsInterestingBack in 2012, the App Store was a very different and arguably crazier place. Free to play, and all the tricks that go into promoting a free to play game didn't exist yet and really the easiest way to get additional interest in your game after launch was to drop the price. This resulted in the pretty hilarious…
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