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Touch Arcade
Jul 7, 2015, 6:11 pm526 ptsMonetizing a free-to-play game is very, very difficult. That's doubly so if you're an indie team without access to all sorts of monetization experts and consultants. Ron Carmel, designer of the upcoming multiplayer game of strategy and diplomacy, Subterfuge, is sharing some insight into the process of how the…
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