Touch Arcade writes, Gamers of a certain age often have fond memories of Goldeneye 64 and split-screen multiplayer in what was arguably the first console title to really make FPS deathmath play work. Some of us, however, have a different early association when someone says "spy versus spy" deathmatch. We remember the granddaddy of them all, Spy vs Spy [ $0.99 ], in glorious pixelated 2D, and now in Retina on your iPhone. Returning to this game, I was shocked by its depth and complexity. This is one of those games, like UFO/X-Com that could have (but didn't) spawned a genre. Here's what I mean. This game was...
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