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Feb 7, 2014, 12:55 pm651 pts
Ars Technica
In our recent review of the late 2013 Mac Pro, one of our sticking points was the OpenGL performance that trailed Windows on the same hardware. A particularly damning case was the high-polygon-scene performance in Autodesk Maya showing how OpenGL viewport 2 performance fell off a cliff when you pushed into…
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