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Jun 8, 2013, 11:50 am265 pts
MacStoriesSimon Parkin of The New Yorker: “The first endless runner I played was Canabalt,” said Luke Muscat, Jetpack Joyride’s designer. “You had this single button to jump. I loved the juxtaposition of high-intensity action with absolute simplicity.” Prior to Canabalt’s release, game makers had struggled to reconcile…
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