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Aug 10, 2018, 7:00 am499 pts
Macworld
Martin Jonasson, the creator of the popular ricochet game Holedown, says that the usual business of “freemium” games like cooldowns and consumables rubs him the wrong way. He acknowledges that some games implement free-to-play monetization systems well, but he’s turned off by how they force him to serve…
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