-
Macworld
Aug 10, 2018, 7:00 am417 ptsMartin Jonasson, the creator of the popular ricochet game Holedown, says that the usual business of “freemium” games like cooldowns and consumables rubs him the wrong way. He acknowledges that some games implement free-to-play monetization systems well, but he’s turned off by how they force him to serve…
Trending Today on MacHash
MacHash is your up to the minute Apple news source. It's a content discovery engine that continuously delivers the latest Apple, Mac and iOS headlines from the web's best sources.