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  • Enter now to win 1 of 8 FREE stylus pens from the iMore Store!

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    18 May 2012, 8:58 am by: Georgia
    The always awesome iMore Accessory Store is giving away two (2) of each stylus pens to our equally awesome readers! That's eight (8) stylus pens total! Yeah. How can you win one of your very own?

    Over the last week, iMore has put four of the best stylus pens in the world head to head to head to head: the Wacom Bamboo, the Adonit Jot Pro, the SGP Kuel H12, and the Ten One Design Pogo Sketch Pro. We've picked our winner.

    Now it's time for you to win!

    The always awesome iMore Accessory Store is giving away two (2) of each stylus pens to our equally awesome readers! That's eight (8) stylus pens total! Yeah. How can you win one of your very own?

    1. Subscribe to iMore's YouTube channel
    2. Leave a comment on the video for the stylus pen (or pens) you want most. (Enter for all four if you like!)
    3. And that's it!

    We'll pick a couple commenters for each stylus pen video -- check to make sure they've subscribed! -- and then send the winners their prize.

    Contest starts now and ends Sunday, May 20, 2012 at 11:59pm PST. Now why are you still reading? Enter already!

    Enter now to win 1 of 8 FREE stylus pens from the iMore Store!



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  • BlackBerry maker RIM meets Apple half-way on nano-SIM design

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    18 May 2012, 8:49 am by: Simon Sage
    RIM recently proposed a new nano-SIM card design to counter one proposal made by Apple to the the European Telecommunications Standards Instititute.

    Blackberry maker RIM recently proposed a new nano-SIM card design to counter one proposal made by Apple to the the European Telecommunications Standards Instititute. One of the major points of contention surrounds the use of a SIM tray; Apple wanted to use one, which effectively would impose their SIM tray design on other manufacturers, but it would be interoperable with existing SIM formats since the pin footprint in Apple's layout is exactly the same as the old generation SIM cards. Meanwhile Motorola, RIM, and (until recently) Nokia were pushing a tray-less design with a fingernail catch, not unlike what we see on microSD memory cards. Apple's original nano-SIM design was as long as the old mini SIM was wide, which could easily confuse consumers, lead to jamming, and consequently more repairs and returns. RIM and Motorola's countered that adapters are unreliable and can't hold a card securely against the contacts, but still offered the compromise that you see above.

    Despite the compromise offered here by RIM, nobody could agree after an informal vote, which isn't much of a surprise given Apple herded in sympathetic partners to the association. Ultimately, if these guys can't find common ground, it's entirely possible that we'll see two nano SIM standards floating around: one made by Apple, and one used by everybody else. You can imagine what a headache that could be for all parties involved, particularly carriers. It seems like most parties adopted micro SIM without too much of a fight, and that was also a charge led by Apple with the iPhone 4; could the same bullheadedness get other manufacturers to just go along with Apple again? Why is Apple so hell-bent on their particular design anyway? How would carriers side in all of this?

    If you're interested in poking around the ETSI documentation, it's all somewhere in here; the particulars of RIM's latest proposal are available here.

    Source: The Verge



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  • Instacast vs. Downcast vs. Pocket Casts: iPhone podcast app shootout!

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    18 May 2012, 8:36 am by: Allyson Kazmucha
    Instacast, Downcast, and Pocket Casts all bring podcasts directly to your iPhone and iPod touch, which is one of the best ways to enjoy them when you're in the car, working out, sitting in the office, or simply lounging around the house. While all three allow...

    Instacast vs. Downcast vs. Pocket Casts: best podcast app for iPhone

    Instacast, Downcast, and Pocket Casts all bring podcasts directly to your iPhone and iPod touch, which is one of the best ways to enjoy them when you're in the car, working out, sitting in the office, or simply lounging around the house. While all three allow you to browse and search for podcasts, which one has the best features geared towards the most users?

    Let's listen and find out!

    Instacast vs. Downcast vs. Pocket Casts: Navigation and interface

    Pocketcast-Main-menu-on-iPhone

    When it comes to podcasting apps, it's important to have an app that not only lets you listen to the podcasts you already know and love, but search for and discover new ones as well. Of course, it also has to be visually pleasing and easy to navigate. Sometimes too many features and too many options are a hindrance and not a help.

    Instacast main and browsing podcasts

    Instacast's interface is super clean and very simple. Adding podcasts and browsing for new ones takes only a few taps. You can also sort by genre to refine what kinds of podcasts you're interested in.

    Instacast has an easy to navigate interface that's streamlined and simple. Upon launching the app you'll be presented with a list of your current subscriptions. You can tap through the top tabs to view playlists and bookmarks as well. If you'd like to create playlists, you can do so easily but you'll need to purchase the premium in-app upgrade.

    Tapping the "+" button in the bottom left of the main page let's you add new content. You can search through popular audio and video podcasts as well as sort by genre or search if you already know what you're looking for.

    Downcast main and browsing podcasts

    Downcast's main page and search page are easy enough to navigate but once you start digging through settings and other options, it can become cluttered and confusing.

    Downcast also has a super simple layout. The tabs along the bottom are pretty much self explanatory and even those new to podcasts should have no trouble finding their way around the main portions of the app. Tapping into a podcast and tapping on an episode will cause the episode to play. This is a bit odd to me as I'd expect tapping into an episode to bring me to a detailed information list and show notes followed by an option to play.

    You can tap the info button to view info but this feels like a more awkward layout. Once you've selected a podcast or viewed info, show notes and information are then presented.

    As you start to get into other tabs, it can get a bit more confusing. While you don't have to pay an additional fee to create playlists, the amount of options presented is overwhelming and is probably unnecessary for most users. Those could be buried deeper for power users so the higher level remains cleaner for general users.

    The settings sections of the app allows you to fine tune many things including refresh frequency, how you want the app to handle new episodes, and specific player controls such as skip intervals.

    Pocket Casts main and browsing podcasts

    Pocket Casts has the most appealing interface of all three but may feel limiting to power uses.

    Pocket Casts is by far the most visually appealing of the podcast apps. When you first launch Pocket Casts you'll be presented with your list of podcast subscriptions. Tapping on the tiled button again will switch from titles and descriptions to a list view of episodes. (You can toggle these views from the top as well.) Selecting a podcast will give you a list view of all the episodes in that group.

    The top of the screen also gives you a quick view of how many podcasts you have total, how many are physically downloaded, and how many you haven't finished listening to. Tap on any of the numbers at the top to view only those episodes. The second tab shows you what is playing, allows you to skip and stop, and gives you access to show notes.

    Finding podcasts to listen to is easy with Pocket Casts. Either search for what you're looking for at the top or browse categories. When you find one you want to subscribe to, just tap add.

    Settings is also easy to navigate and doesn't present overwhelming options. This may feel limiting to power users who want to tweak every last option, but its the better choice for most users who just want to play their shows.

    When it comes to navigation and which app is more visually pleasing, Pocket Casts nails it on both counts.

    Instacast vs. Downcast vs. Pocket Casts: Listening to shows and viewing show notes

    Instacast-player-controls

    No matter how slick the interface or granular the settings, a podcast app has to be judged on how easily it lets you play shows, control the playback of shows, and access additional information like show notes.

    Instacast player for iPhone and show note view

    Instacast's player is not only visually appealing but gives you the most information in the most efficient way.

    Instacast has a great player that's easy to use and nice to look at. It hides unnecessary controls out of view until you need them. Along the bottom you'll only see the play, skip, and back buttons. Slide them up and you'll see other controls you can use to fine tune scrub or jump back. While Instacast still seems to be struggling to nail proper touch targets for some of their controls, they're intuitive and when they work, they work well.

    Accessing show notes in Instacast is simple. Tap the top left arrow on the play screen and you'll be brought back to the info screen, or choose the list icon in the upper right and view all links and bookmarks from the show notes. If you want to view a link within the show notes, clicking on it will bring up a built-in browser. You never have to leave the app while listening and following along but if you choose to close the app, Instacast will continue to play on in the background.

    Downcast player for iPhone and show note view

    Downcast gives you the most player controls and options in one windows but feels cramped.

    Downcast's player has a pretty straight forward player but it tries to pack too much onto one screen. You'll find the skip controls towards the top and some other controls towards the bottom. Show notes are located in the middle of the screen (when available). Downcast also has a built-in browser so clicking any links will take you to them within the app.

    If you like having all your information on one screen at the same time, Downcast will give that to you, but at the cost of looking overly cluttered.

    If you decide to exit Downcast, audio will also continue playing in the background until you choose to stop it.

    Pocket Casts player for iPhone and show notes view

    Pocket Casts player shows a good amount of options, though some controls feel hidden.

    Pocket Casts is less cluttered than Downcast but still squeezes a lot of information into a small amount of space. Yet, some of the controls still manage to feel hidden.

    Tapping the left or right of the screen while playing a podcast brings up skip controls -- skip back 10 seconds or forward 45 seconds. Swiping to the left will bring up show notes. However, the show notes feel a bit cramped as they only populate the center of the screen.

    Tapping any type of link will pull you out of the app and into Safari, while Pocket Casts will continue to stream in the background.

    So this round goes to Instacast. It has the nicest experience when it comes to actually listening to podcasts and reading show notes.

    Instacast vs. Downcast vs. Pocket Casts: Streaming and downloading

    Downcast-streaming-and-download

    Most podcasts in most podcast apps can be streamed or downloaded. Both serve a useful purpose. Streaming can save you local storage space on your iPhone, which can be particularly important if you have 16GB but still want to watch a lot of video shows. It can also give you access to the show you want, when you want, even if you're on 3G. Downloading means you have the show on your iPhone whether you're online or offline, and can be done ahead of time over Wi-Fi so you don't use up your 3G data.

    Instacast download and streaming settings for iPhone

    Instacast allows you to easily control how you want new episodes handled, including separate options for audio and video shows.

    Instacast allows you to easily choose whether or not you'd like to be able to stream or download when on a cellular (3G) network. If you don't want either of these options enabled, just tick them off and your podcasts will only download or stream when Wi-Fi is available.

    If you don't want podcasts to physically download to your iPhone and prefer to stream, you can disable that within settings as well or tell Instacast to only download the most recent episodes.

    Downcast download and streaming settings for iPhone

    Downcast's settings panel is again cluttered but gives you many options when it comes to streaming or downloading.

    Downcast also lets you choose how you want it to handle podcasts when Wi-Fi is not available. If you don't want episodes to automatically download you can set it to never, or you can set it to only download when Wi-Fi is available. Otherwise you can stream when you'd like or decide to download at a later time.

    Pocket Casts download and streaming settings for iPhone

    Pocket Casts' streaming and download settings are much easier to navigate and presents options in an easy and streamlined way.

    Pocket Casts won't automatically download episodes to your iPhone. It will add them to your subscriptions and you can stream them any time, or you can manually choose to download episodes when you like. You can also view how much available storage you have, and what episodes you are currently downloaded and stored locally on your device. If you're concerned about storage, you can also set cleanup to remove older episodes to conserve space.

    While Instacast, Downcast, and Pocket Casts all allow you to adjust settings, Downcast continues to be the most confusing of the three. Instacast and Pocket Casts offer the easiest ways to manage download vs streaming when it comes to handling your content. Tie.

    Instacast vs. Downcast vs. Pocket Casts: Syncing between iOS devices

    Instacast-iPad-and-iPhone

    If you listen to a lot of podcasts and have both an iPhone and an iPad or iPod touch, you'll probably want the ability to pick up where you left off no matter which device you're on. That's where syncing comes in.

    Instacast and Downcast iCloud sync settings for iPhone

    Instacast and Downcast both support iCloud sync for playlists, settings, and subscriptions.

    Instacast and Downcast both support iCloud syncing and have iPad apps. While the Downcast app is a universal binary for both iPhone and iPad, the Instacast HD app is a separate purchase.

    Instacast music library import from iTunes feature

    Instacast has a music library feature that allows you to import your existing podcasts from iTunes into Instacast.

    Instacast also allows you to sync podcasts from iTunes that may not be available as a standalone podcast feed. The Music App tab will show any podcasts that you've imported from iTunes. The first time you open the app it will ask you if you'd like to import any existing podcasts from iTunes into Instacast. Currently it only supports audio and not video. If you've got audio podcasts you listen to that may not have a direct podcast feed and are only available in iTunes, you can use this section to import your podcasts so you don't have to use two apps to listen to podcasts. You can also search for that podcast within Instacast's catalog and if it finds it, you can subscribe via the app and not have to use iTunes.

    Currently Pocket Casts is the only one that doesn't support iCloud syncing. So if that's a deal breaker for you it's probably best to rule out Pocket Casts as they don't have an iPad app either.

    When it comes to syncing, Instacast offers the best support.

    Instacast vs. Downcast vs. Pocket Casts: Playlists

    Playlists-on-Downcast

    If you subscribe to tons of podcasts, playlists become increasingly important. Instead of scrolling through endless lists of shows, you can set them up to give you what you want, when you want it, in a nice and orderly manner. And that makes how playlists are managed an important consideration as well.

    Instacast creating playlists on iPhone

    Instacast makes it simple to create a regular playlist or a smart playlist.

    Instacast offers complete playlist support only if you're a premium subscriber. To create a playlist just tap the Playilst tab from your main screen. You can also tap the "+" button in the bottom corner to create a playlist. Name it and then check off the subscriptions you'd like to be a part of that playlist.

    Smart Playlists are also supported by Instacast. Just choose to create a smart playlist instead of a regular one and you can automatically tell Instacast which types of podcasts to group in that playlist. For example, I've got one set to filter partially played podcasts by oldest first. It's a good way to remind me that I've got podcasts I haven't finished listening to yet.

    Downcast creating and editing playlists on iPhone

    Downcast has tons of settings when it comes to creating playlists.

    Playlists within Downcast are a more customizable and allow you to group podcasts in several different ways. You can choose which podcasts you'd like included and then narrow that by which individual episodes you'd like to include by status. If you don't want played podcasts showing up, you can tick it off. If you don't want streamed podcasts showing up in a certain list, turn that off as well.

    Most users probably won't use the extensive features that Downcast offers and, not surprisingly, they may appear confusing to those who are new to podcasts. Advanced users will appreciate the flexibility.

    Pocket Casts lack of playlists but good controls

    Pocket Casts doesn't have the native ability to create playlists but the organization of the app may make them unnecessary for many.

    Pocket Casts doesn't support playlists as far as I can see. So if playlists are a feature you need to stay more organized, I'd rule out Pocket Casts as an option. I would, however, argue that the Pocket Casts interface is so simple and clean and easy to navigate that you may find yourself not even needing playlists.

    When it comes to playlists, even though they cost extra, Instacasts has the best, simplest support.

    Instacast vs. Downcast vs. Pocket Casts: New episode notifications

    Downloaded-on-Pocket-Casts

    If you look forward to your favorite podcast becoming available each week, it's always good to have push notifications to remind you when it's ready for you to listen to.

    Luckily, Instacast, Downcast, and Pocket Casts all provide push notifications and provide them well.

    Tie.

    Instacast vs. Downcast vs. Pocket Casts: Cost

    Good apps should obviously cost more than bad apps, but all other factors being equal, what each podcasting app costs should factor into your consideration.

    Instacast is $0.99 for the basic app, and an additional $1.99 for full playlist support (dubbed Instacast Pro). If you want iPad support, that'll cost you another $4.99 for Instacast HD. So, depending on your needs, you're looking at anywhere from $0.99 for he basic iPhone and iPod touch app, to almost $8 for the full Instacast "suite".

    Downcast is $1.99 and is a universal app for both iPhone and iPad.

    Pocket Casts is also $1.99 but is iPhone and iPod touch only.(There's also a free version, Pocket Casts Lite, that you can try before you buy.)

    Instacast vs. Downcast vs. Pocket Casts: Conclusion

    Instacast-iPhone-live

    Instacast, Downcast, and Pocket Casts all provide a better and more powerful podcast experience than Apple's built-in iTunes and Music apps.

    Pocket Casts has the best, most disciplined interface and is the simplest and easiest to use overall. If you're brand new to podcasts and just want something that works elegantly and well, check out Pocket Casts.

    Downcast is the opposite -- complex to the point of being cluttered. That makes it best suited for power users who want to control and tweak as much as possible, and value accessibility over elegance.

    Instacast is expensive if you want the full package, but it's also the best overall podcast app for iPhone right now. It strikes the best balance between simplicity and features, making it easy to use but still powerful. For most users, most of the time, Instacast is podcast app to get.

    Instacast - $0.99 - Download Now

    Downcast - $1.99 - Download Now

    Pocket Casts - $1.99 - Download Now

    Additional resources:



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  • iSkin Aura for iPhone 4S and iPhone 4 only $23.95 [Deal of the day]

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    18 May 2012, 6:54 am by: iMore Store
    For today only, the iMore Store has the iSkin Aura for iPhone 4S, iPhone 4 on sale for only $23.95! That's a whopping 40% off! Get yours before they're gone! Get the iSkin Aura for iPhone 4S, iPhone 4 now!

    iSkin Aura for iPhone 4S, iPhone 4 only $22.95For today only, the iMore Store has the iSkin Aura for iPhone 4S, iPhone 4 on sale for only $23.95! That's a whopping 40% off! Get yours before they're gone!

    The Aura for iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4 features a discreet polycarbonate design that's finished with a luxurious brushed aircraft-grade aluminum for a refined and amazingly thin design.

    The iSkin Aura case sports a firm snap-on design that resiliently clings to your device. A modern, lightweight, and slim-fitting take on quick, stylish protection.

    When it comes to accessibility, the Aura is a clear winner. It allows you to dock, charge and use just about any iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4 accessory with it.

    Features:

    • Slim, lightweight design
    • Custom fit for iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4
    • Snap-on design
    • Polycarbonate, brushed aluminum
    • Cut outs for all device features

    Get the iSkin Aura for iPhone 4S, iPhone 4 now!



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  • Sony hires Steve Wozniak to consult on Steve Jobs biopic

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    18 May 2012, 5:49 am by: Chris Oldroyd
    Sony has hired Apple co-founder Steve Wozniak to advise on its upcoming film based on the book  Steve Jobs by Walter Isaacsson. Woz will be there to consult

    Steve Wozniak

    Sony has hired Apple co-founder Steve Wozniak to advise on its upcoming film based on the book  Steve Jobs by Walter Isaacsson. Woz will be there to consult on Jobs and on technical aspects of computers. Sony has already hired Aaron Sorkin to write the film and he was also responsible for the recent film based on Facebook, The Social Network as well as television's The West Wing. Unfortunately this project does not seem that straight forward for Sorkin.

    "I know so little about what I am going to write. I know what I am not going to write. It can't be a straight ahead biography because it's very difficult to shake the cradle-to-grave structure of a biography, " Sorkin told reporters at a news conference for his upcoming  HBO drama "The Newsroom." Sorkin noted that "The Social Network" saw the Facebook story through the lens of an acrimonious lawsuit that pitted CEO Mark Zuckerberg against his Harvard friends over the creation of the social media network. "Drama is tension versus obstacle. Someone wants something, something is standing in their way of getting it. They want the money, they want the girl, they want to get to Philadelphia - doesn't matter ... And I need to find that event and I will. I just don't know what it is," Sorkin said.
    Sorkin is set to focus his full attention on the Steve Jobs film later this month; once the finishing touches are applied to the launch of his new HBO show, The Newsroom. Sony still doesn't have anyone cast for the leading roles in the film so we would expect to start to hear much more very soon.

    Source: Chicago Tribune Image: Bloomberg



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  • iPhone & iPad Live 294: 7-inch iPad, 4-inch iPhone, iOS 6 Maps

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    18 May 2012, 5:28 am by: Rene Ritchie
    Georgia, Seth, and Rene discuss all the latest Apple rumors, including the 7-inch iPad, 4-inch iPhone, iOS 6 Maps, and Apple wanting to hurt Google in the wallet. Also, free

    Georgia, Seth, and Rene discuss all the latest Apple rumors, including the 7-inch iPad, 4-inch iPhone, iOS 6 Maps, and Apple wanting to hurt Google in the wallet. Also, free iPad games, Sparrow push, Chrome for iOS, and the pro stylus shootout!

    Meta

    iOS 5.1.1

    Jailbreak

    News

    Apps

    Accessories

    Hosts

    Credits

    You can reach all of us on Twitter @iMore, or you can email us at podcast@imore.com

    For all our podcasts -- audio and video -- including iPhone and iPad Live, ZEN and TECH, Iterate, and more, see MobileNations.com/shows

    If you haven't already please subscribe to all our shows in iTunes and leave a rating. It helps people find the show and means a lot to us!



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  • ScreenDIY for iPhone review

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    18 May 2012, 3:00 am by: Leanna Lofte
    ScreenDIY is an iPhone app that lets you create unique Lock screens and Home screens with designer wallpapers, shelves, frames, icon skins and more.

    ScreenDIY for iPhone review

    ScreenDIY is an iPhone app that lets you create unique Lock screens and Home screens from a wide variety of designer wallpapers, shelves, frames, icon skins and more.

    The home screen gives you 5 different options: App Shelves, Icon Skins, Background, Lock DIY, and Home DIY.

    The App Shelves, Icon Skins, and Background sections are simply backgrounds and cannot be customized. ScreenDIY has a good variety of backgrounds including many girly ones.

    When viewing a background, you can view it with sample icons to get an idea of what it'll really look like on your Home screen.

    In addition to the basic backgrounds, you can also make your own Home and Lock screens from the DIY sections of ScreenDIY.

    In the Lock DIY section, you can mix and match backgrounds (excluding ones with skins and shelves) and calendars and frames. You can also choose one of your own photos from your Photo Library to use as the background. When creating your Lock screen, you can preview what it will look like with the time, date, and slide to unlock UI of the iPhone's Lock screen.

    Customizing your Home screen is very similar, only instead of calendars and frames, you have icon skins and shelves.

    The only real disappointment with the DIY sections is that you have to scroll through the all the choices. There's no option to browse through a gallery of choices like there is in the other sections.

    The good

    • Lots of backgrounds
    • DIY sections allow for my customization
    • A good selection of girly choices
    • New backgrounds added weekly

    The bad

    • No iPad support

    The conclusion

    ScreensDIY is a great app for creating custom Home screens and Lock screens. I like to regularly change my backgrounds and really like the choices that ScreensDIY has to offer. It's also great that the devs are keeping the content fresh by regularly adding new backdrops.

    $0.99 - Download Now



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  • Steve Jobs wanted to create an iCar according to current Apple board member

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    17 May 2012, 11:44 pm by: Chris Oldroyd
    According to J. Crew CEO and current Apple board member, Mickey Drexler, Steve Jobs didn’t just want to re-invent the personal computer, mobile phone, and music industry -- he also wanted to take a stab at the car industry too. In an interview at Fast...

    Concept Car

    According to J. Crew CEO and current Apple board member, Mickey Drexler, Steve Jobs didn’t just want to re-invent the personal computer, mobile phone, and music industry -- he also wanted to take a stab at the car industry too. In an interview at Fast Company’s Innovation Uncensored conference earlier this week, Drexler said that Steve Jobs wanted to build... an iCar.

    "Look at the car industry, it's a tragedy in America. Who's designing the cars?" Drexler said. "Steve's dream before he died was to design an iCar and I think it would've been probably 50% of the market. He never did design it."

    You can imagine how great that iCar would have been had it come to fruition and you wouldn’t bet against it becoming the leader in the car world either. There would have been no ugly buttons inside, everything would have been simple to operate and elegant. Of course the integration with other Apple devices would have been a thing to behold; sadly it wasn't to be.

    Drexler also claimed that Apple would be dealing with the living room in the "near future"; which could be taken as a hint about the often rumored Apple HDTV.

    However, neither Drexler no any Apple board member would likely leak real information about unannounced Apple products, so we'll take this as what it is -- a vague, confidence boosting comment with context informed solely based on existing rumor and speculation.

    He also went on to say that he wouldn't like to be in Tim Cooks shoes as taking over a successful company is more difficult than taking over one that is failing. (Though Tim Cook certainly seems to have done well enough for Apple so far...)

    You can see the full interview in the video below, unfortunatley the video is flash only.

    Source: Busines Insider, Apple Insider, Image: Mercedes

     



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  • Steve Jobs rumored to have worked closely on iPhone 5 redesign

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    17 May 2012, 7:59 pm by: Rene Ritchie
    According to the latest rumor, Apple's co-founder, Steve Jobs, worked one the next generation iPhone 5 design prior to his passing last October. Bloomberg claims 3 sources familiar with the matter say there will be a redesign, 1 claims the redesign will...

    Steve Jobs rumored to have worked closely on iPhone 5 redesign

    According to the latest rumor, Apple's co-founder, Steve Jobs, worked one the next generation iPhone 5 design prior to his passing last October. Bloomberg claims 3 sources familiar with the matter say there will be a redesign, 1 claims the redesign will involve a bigger screen, and 1 claims the redesign involved Steve Jobs.

    Apple, based in Cupertino, California, has placed orders from suppliers in Asia for screens that are bigger than the 3.5- inch size now on the smartphone, said one of the people, who asked not to be identified because the plans aren’t public. Apple co-founder Steve Jobs had worked closely on the redesigned phone before his death in October, one person said.

    iMore previously heard that Apple had implemented a smaller micro-dock for the next generation iPhone but hadn't yet decided on a new screen size or aspect ratio. Yesterday the Wall Street Journal and Reuters claimed Apple had settled on a 4 inch screen size.

    We went through a wide range of possible 4-inch iPhone variations, how Apple could implement each of them, what advantages each would bring, and what problems each would bring with them.

    Given Steve Jobs' passion for Apple and involvement with the product roadmap, it's not hard to believe he would have kept himself involved in future projects even years out. Depending on the manufacturing and performance realities at the time of production, we could be seeing bits and pieces of Jobs ideas for a good long while still.

    Whether or not it's ultimately true, it's reassuring to people who place stock in the "Steve Jobs was Apple" story. Regardless, Jobs created the best team in the business and with Scott Forstall running software, Bob Mansfield running hardware, and Jony Ive running design, it's more than likely we have nothing to worry about.

    Given the spate of iPhone 5 rumors recently, however, one thing is clear -- Apple is starting to get things in place for the product ramp up. As we get closer to the expected fall release, more and more decisions will get made, parts will be ordered, factories will be set up, and units will begin to be produced.

    Until then, all we can do is enjoy the pre-game show.



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  • Get your iPhone and iPad DJ on with iRig MIX

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    17 May 2012, 4:53 pm by: Georgia
    Billed as "the first mobile mixer for iPad, iPhone, iPod touch, for DJ-ing anytime, everywhere" the iRig MIX is fixing to make music mixing more mobile than ever.

    Get your iPhone and iPad DJ on with iRig Mix

    Billed as "the first mobile mixer for iPad, iPhone, iPod touch, for DJ-ing anytime, everywhere" the iRig MIX is fixing to make music mixing more mobile than ever.

    If you're a pro DJ, the iRig MIX claims to have everything you need. That includes a full on EQ adjuster, a crossfader, a headphone cue and a mic input. It works with either one or two iOS devices, and with popular DJ apps so you can record your performances, share them with friends and family, or distribute them to the world.

    It's also got an X-Sync feature that lets you mix any form of audio, everything from traditional audio gear to MP3, CD, and more. All with auto tempo matching and beat syncing.

    Powerful enough for the pro, accessible enough the for enthusiast, if you're into iPhone, iPod touch and iPad, and you want to get your mixing on, check out the iRig MIX. Complete press release and video below.

    Source: iRigMix.com

    IK Multimedia iRig MIX Now Shipping

    The first mobile mixer for iPad, iPhone, iPod touch, for DJ-ing anytime, everywhere

    May 2012 – IK Multimedia is proud to announce that iRig™ MIX, the first ultra-compact DJ and audio mixer for the iPad, iPhone, and the iPod touch is now shipping. When used with an iPad, iPhone or iPod touch, IK’s included* DJ Rig FREE app and other DJ apps, it is a complete, highly portable DJ system for practicing, rehearsing, performing and recording.

    With its unique miniaturized form factor and exclusive features, designed to be used with the entire range of portable iOS devices, iRig MIX brings a new meaning to the concept of mobile DJ-ing.

    A DJ Mixer

    iRig MIX has everything a pro DJ needs, including full EQ adjustment, crossfader, headphone cue and a mic input. Using DJ Rig or other popular DJ apps, users can record their performance and share with friends, publish or distribute at the event. DJs can choose either a traditional setup with two devices (one plugged into each of the independent channels) OR a single iOS device.

    This flexibility, combined with iRig MIX’s portability gives aspiring and pro DJs a compact system that can be used everywhere… anytime. House parties or in the yard, after-parties, and impromptu dances are perfect environments for the iRig MIX. Planes, trains and automobiles used to mean that your DJ gear was inaccessible and unusable. Now, no matter where you are or where you are going, you can mix and rehearse sets.

    Plus - for the first time on any mixer - iRig MIX can be used for mixing any type of audio source (coming from mp3 players, CD players, etc.) with an iOS device using automatic tempo matching and beat syncing. This is accomplished with X-Sync, a feature that works in combination with the DJ Rig FREE app from IK Multimedia that is included* with iRig MIX.

    Maximum Portability

    With its slim, lightweight form factor iRig MIX is considerably smaller than traditional DJ mixers and can be carried anywhere you take your iPhone or iPad, is easy to stow and perfect for performers on the go. The iRig MIX also has minimal power requirements allowing it to be powered not only by the included power supply but also by a suitable USB battery pack or a laptop USB port for maximum mobility to mix anywhere.

    Not just for DJs

    iRig MIX is also versatile enough to provide the perfect mixing solution for solo musicians or small ensembles that use one or more iOS devices to play live. It features an extra guitar/microphone input that can be processed with other IK popular apps like AmpliTube® and VocaLive™ or any other app that offers real-time audio processing. Its standard RCA output connectors provide easy, direct connection to PA systems or powered speakers.

    4 included apps

    iRig MIX includes* 4 free apps: DJ Rig™, the new professional DJ mixing app from IK, AmpliTube, the most popular iOS guitar amp and effects app, VocaLive the processing app for singers and vocalists, and GrooveMaker®, the loop-based beat and groove making app.

    iRig MIX features

    • 2 stereo inputs with gain, bass, treble and volume controls, independent cue on each channel with LED indication and channel crossfader
    • Instrument/microphone extra input, with volume control, can be processed by iOS real-time effects apps (such as AmpliTube, VocaLive)
    • Stereo output with RCA connectors, master level and LED meters
    • High quality, pristine sound
    • Quality headphone output for master or cue monitoring with independent volume control
    • Input switch splits Input 1 into dual-mono for use with DJ mixing apps on a single iOS device
    • “X-Sync” mode allows auto-sync with any audio source using the included DJ Rig free app
    • Can be powered with the included AC adapter, battery pack and laptop USB ports
    • Includes 4 free apps: DJ Rig, AmpliTube, VocaLive, GrooveMaker

    Pricing and availability

    iRig MIX costs $99.99/€74.99 (excluding taxes) and is available from electronic and music retailers around the world.



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  • Court asks Apple and HTC to negotiate patent dispute settlement

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    17 May 2012, 4:36 pm by: Simon Sage
    Delaware courts have have called for delegates from HTC and Apple to meet on August 28 to talk about settling the patent dispute that has blocked the U.S. import of some HTC handsets.

    Court asks Apple and HTC to negotiate patent dispute settlement

    Delaware courts have have called for delegates from HTC and Apple to meet on August 28 to talk about settling the patent dispute that has blocked the U.S. import of some HTC handsets. This is all fallout from a pending case Apple against HTC through the International Trade Commission over a "data tapping" patent, whatever that is. Not too long ago, Apple was ordered into similar settlement talks with Samsung, though neither side has managed to secure a U.S. import ban on the other's products just yet. There's no saying how these mediated talks will pan out, if they do at all, but simply showing up and negotiating in good faith in something of a requirement for both parties if when the case continues in court.

    Despite the fact that HTC isn't a particularly huge threat among all of the Android manufacturers Apple has faced off against, they've hit up HTC in patent disputes in Germany, the UK, and Florida too. It's likely enough that how this case in Delaware concludes would set a precedent for ongoing and future patent lawsuits between HTC and Apple, and potentially other manufacturers depending on the patents involved.

    It would be pretty crazy if Apple managed to at least slow down (if not altogether stop) the import of any of the other major Android manufacturers in the U.S. on top of HTC, but it's hard to imagine a stoppage on anyone as big as, say, Samsung. How would you guys like to see these negotiations pan out -- everyone gets on with it, settles out of court, and continues competing happily in the open market, or everything drags out into a protracted legal battle that potentially reveals some interesting tidbits of info about the manufacturers?

    Source: FOSS Patents



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  • Facebook announces IPO, what does it mean for Apple?

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    17 May 2012, 4:21 pm by: Simon Sage
    Facebook has officially announced their initial public offering on the stock market with ticker symbol FB on the NASDAQ. The starting price will be $38 each of the 421,233,615 common shares, which makes their initial valuation $104 billion - an awful lot...

    Facebook announces IPO, what does it mean for Apple?

    Facebook has officially announced their initial public offering on the stock market with ticker symbol FB on the NASDAQ. The starting price will be $38 each of the 421,233,615 common shares, which makes their initial valuation $104 billion -- an awful lot considering they had $3.7 billion in revenue last year. This is the largest internet IPO ever, and the seventh biggest in the world, but what does it mean for Apple?

    The first thing that that struck me when I heard about the Facebook IPO was, "Damn, I would really hate to miss the boat on that one and be like one of those guys kicking themselves later for not buying into Apple way back in the early days." Of course, there's plenty of conflict of interest in our spheres when it comes to stuff like that, so I steer clear, but it's something of a moot point considering major investment banks will have first crack at the stock and likely inflate the price well beyond $38 before individuals have a chance to snag some stock. There's also bound to be an inordinate amount of hype that is likely to level off in the first couple of weeks, but you never know -- it could just keep climbing and climbing.

    The late Steve Jobs said he admired Mark Zuckerberg for not selling out, and that he thought Facebook was really the only social network worth talking about. Besides that, it's easy to see a lot of similarities between the two -- both experienced a huge amount of success in the technology industry at an early age, both practiced peculiar eating habits, and both dropped out of college (though retained a love of the arts). Zuckerberg's net worth blew past Steve Jobs' long ago; as of March last year, Jobs was worth $8.3 billion, while Zuckerberg was worth $13.5 billion.

    Despite the similarities of their CEOs, Apple and Facebook aren't likely to be butting heads any time soon; despite persistent rumors to the contrary the closest thing Facebook has ever been to making a phone was having a branded hardware button on the HTC ChaCha. iTunes has Ping, which is a social network for sharing what music you're listening to, but that hasn't been particularly active in the year and a half since its inception. Interestingly enough, Facebook and Apple had a falling out over Ping integration awhile back, but that seems to be the most volatility we've seen between the companies to date.

    That said, while it's unlikely that Facebook's IPO will directly be affecting Apple, the revenue Facebook generates could make the social networking giant even harder to ignore. The last version of iOS included fairly deep Twitter integration, and it would be hard to imagine iOS 6 being announced at WWDC without some significant and similar integration with Facebook. (Something that was rumored to have been attempted, then scrapped as far back as iOS 4.)

    How do you guys see the trajectories of these tech giants crossing? Will they keep existing relatively peaceably in their own respective spheres? For a long time, Google and Apple got along well enough in their separate industries, but it didn't take long for them to start bumping into one another; how long until Facebook and Apple start doing the same?

    Source: Facebook



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  • How do you access Gmail on your iPhone or iPad?

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    17 May 2012, 2:26 pm by: Georgia
    How do you use Gmail on iOS?So how do you access your Gmail on your iPhone, iPod touch or iPad? Do you use the built-in iOS Mail app? Using

    So how do you access your Gmail on your iPhone, iPod touch or iPad? Do you use the built-in iOS Mail app? Using Apple's Mail app has several advantages. It's the (unchangeable) default mail client on iOS, and it has full background multitasking permissions, so unless you've turned everything to manual, your messages are usually ready and waiting for you the moment you launch the app. No App Store app is allowed any of that. However, it doesn't support Gmail's Stars or Labels, and Flags and Folders aren't the same.

    If you use Apple's Mail app, do you set up Gmail as Gmail, which is the obvious way to do it, given the giant logo label? It uses IMAP so it isn't push, but does that really matter to you? Or do you set up Gmail as Exchange ActiveSync (Google Sync) in Apple Mail instead? Does the combination of push as well as Contacts sync win you over?

    What about those of you for whom Apple Mail just isn't the right solution? Do you use the Gmail.com website? It has the advantage of fast access to your mail and local storage, but because it's locked in Safari you don't get to do attachments or access your iOS Contacts, and you don't get push notifications. Do you use the Gmail app, so you can add attachments and access your Contacts? Or is the lack of background email processing just too annoying for you?

    If neither Apple nor Google's apps are good enough for you, is Sparrow your go to Gmail app? It has a great interface, but like any App Store app it can't keep an internet connection open in the background, so you can't download email as it comes in -- you have to wait until you launch the app. It doesn't have push notifications yet either, and when they come, they'll require a subscription. Is it worth it?

    Or do you not use Gmail at all? And if not, why not?

    Give me your vote in the poll up top and your reasons why in the comments below. Here's the question again: How do you use Gmail on your iPhone, iPod touch or iPad?

    How do you access Gmail on your iPhone or iPad?



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  • What Samsung's rise and Nokia's fall means for Apple and the iPhone

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    17 May 2012, 1:51 pm by: Chris Umiastowski
    Industry research firm Gartner just released its latest data on mobile phone sales for the first quarter of 2012. There are some interesting points to be pulled out of this report that I wanted to address.

    What Samsung's rise and Nokia's fall means for Apple and the iPhone

    Industry research firm Gartner just released its latest data on mobile phone sales for the first quarter of 2012. There are some interesting points to be pulled out of this report that I wanted to address.

    Samsung dominates Android. Gartner’s data says that Korea-based Samsung shipped over 40% of all Android handsets last quarter. So that still leaves 60% of the market to other vendors, right? Yes, but according to Gartner none of these other vendors make up more than 10% of Android volume. None.

    In terms of handset brands, Samsung is also now the #1 phone maker in the world, ahead of Nokia.

    Nokia may have the #2 position in the market, but we need to remember that most of Nokia’s volume is based on the dying Symbian OS. Very little is based on its Windows-powered future at this point. So, considering that we’re looking at the death of the dumphone over the next few years, let’s look at smartphone vendors and volumes.

    Samsung is the #1 player, having shipped 38 million smartphones. Most of these are Android powered, with a smaller number of Bada OS phones.

    Here’s how smartphone market share looks, by vendor, based on the Gartner data:

    1. Samsung with 26% market share
    2. Apple with 23%
    3. RIM with 7%

    These are essentially the top 3 smartphone players right now. I realize that ZTE, LG and Huawei have a larger portion of the mobile market than RIM, but RIM is a pure play on smartphones whereas these three are not. Remember that other Android vendors have less than one quarter of Samsung’s volume.

    What does this data mean to Apple?

    Android is clearly taking a huge chunk of the market here, and that’s fine. The movement from the PC market to the mobile computing market has been a beautiful thing for Apple. They’ve gone from being a 6% market share player to something very significantly higher, depending on how you measure it. They don’t need to completely dominate the mobile phone market. Android will succeed, and so will Apple.

    First and foremost, Apple just needs to keep delivering a beautiful user experience that makes people love their products. At the high end, it’s Samsung and Apple fighting it out, with Nokia and RIM trying to re-enter the race.

    I’m more interested in what happens towards the middle and low end of the markets, in the fullness of time. This is not necessarily a 2012 or even 2013 strategy, but I’d like to see how Apple can profit from the continuing demise of Nokia.

    Nokia still has almost 20% share of the mobile market. Granted, a LOT of that is at the uber-low end, and Apple isn’t going there anytime soon. But Nokia still has a very meaningful chunk of the mid and high end feature phone market. This is a dying market, and Symbian is a dying OS. Apple should be able to swoop in here and soak up a lot of the customers who move away form Nokia. After all, a Nokia customer may love the Nokia brand (maybe) but doesn’t necessarily feel the same way about Microsoft and Windows Phone.

    With respect to pricing, if Apple can do something closer to what it did in the iPod space versus what it’s done in the Mac space, it can own a larger chunk of the lower end market. But I expect this to take a while. Tim Cook has made it abundantly clear that he won’t go to a lower price point if the product stinks as a result.

    Either way, I love Apple’s positioning. They own a real platfrom, they’re already the #3 manufacturer of mobile phones in the world, and the #2 player is bleeding out.

    Source: Gartner



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  • 31% of smartphone gamers are reportedly playing in class

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    17 May 2012, 9:43 am by: Simon Sage
    Mobile game developer and publisher MocoSpace recently polled 10,000 players to find out "Y U Play?", and the most striking data showed that a whooping 31% if respondents were playing games in the middle of class. Just about as many respondents were playing...

    31% of smartphone gamers are playing in class

    Mobile game developer and publisher MocoSpace recently polled 10,000 players to find out "Y U Play?", and the most striking data showed that a whooping 31% if respondents were playing games in the middle of class.  Just about as many respondents were playing mobile games because they were bored as those who played because they actually enjoy the games. Those two categories combined made up two thirds of the top reasons. 10% were looking for competition, 9% were trying to meet new people, 6% were just trying something new 3% were looking for somewhere to flirt(!), 3% played because they were always on the go, 2% played to connect with friends, and 1% to connect with family.

    I could only imagine that it's an uphill battle for educators to keep the attention of younger generations that were pretty much born with these gadgets in their hands. Higher learning institutes are certainly doing their best to engage through mobile tech, but games are always going to be a temptation, especially with so many great free ones available. I know I would have had a hard time staying focused in class if smartphones were a big thing when I was in school.

    It was also a little disconcerting to see that many people weren't actually that engaged with the games and were just looking to kill time. It's not surprising considering the rise of casual games, but it does mean that developers face an uphill battle against fickle end-users. It's more funny than anything that flirtation is a significant enough reason to play games to even show up on the chart, nevermind that it's a bigger pull than being a way to connect with friends.

    I play smartphone games because they're fun, plain and simple. Meeting new people and competing aren't particularly high on my list, but what about you guys? What impulse drives you to bust out Angry Birds?

    Source: CultofMac



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  • Apple wins iPhone5.com domain

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    17 May 2012, 8:11 am by: Simon Sage
    After placing a claim placed with the World Intellectual Property Organization, Apple has won the web domain iPhone5.com from a small independent online forum. The forum is now gone, and the WHOIS domain information points to some new holding company, likely...

    Apple wins iPhone5.com domain

    After placing a claim placed with the World Intellectual Property Organization, Apple has won the web domain iPhone5.com from a small independent online forum. The forum is now gone, and the WHOIS domain information points to some new holding company, likely hired by Apple. Of course, this is no guarantee that the next iOS smartphone will actually be called the iPhone 5, but rather a simple issue of trademark protection.

    Apple has had a rough time locking down domains in the past, most notably iPad.com and (to a lesser extent) iPhone.com. If the "new iPad" naming scheme has taught us anything it's that all bets are off when it comes to what the next iPhone will be named. Until things get official, iPhone 5 will have to be the placeholder, but what do you think the odds are that Apple will continue the trend set by the iPad and simply call their iOS 6 handset "the new iPhone"? For everyday consumers that aren't embroiled in the tech world, I could see how things would get confusing when talking about the 3G, 3GS, 4, and 4S; dialing things back to "the one from 2012" could make life simpler for them.

    WWDC is coming up soon, where we're expecting iOS 6 to be announced, if not a new iPhone to be launched for the back-to-school season. Of course, there's nothing solid confirming features of the new iPhone, though rumors swirl about a 4-inch display, liquid metal frame, flexible display, LTE connectivity, and a new micro-dock connector. All of the above sound great but until then, it's all wishful thinking.

    Anyone want to take a stab at what Apple will eventually name the next iPhone? Will it be the iPhone 5, will they adopt the more generic naming scheme of the iPad, or is there some other angle they could market the next iPhone from?

    Source: TNW



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  • Seidio Desktop Charging Cradle for iPhone 4S and iPhone only $19.95

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    17 May 2012, 8:10 am by: iMore Store
    For today only the iMore iPhone Accessory Store has the Seidio Desktop Charging Cradle for iPhone 4S and iPhone on sale for only $19.95! That's 33% off! Get yours before they're gone! Shop Seidio Desktop Charging Cradle for iPhone 4S and iPhone now!

    Seidio Desktop Charging Cradle for iPhone 4S and iPhone only $19.95For today only the iMore iPhone Accessory Store has the Seidio Desktop Charging Cradle for iPhone 4S and iPhone on sale for only $19.95! That's 33% off! Get yours before they're gone!

    This convenient desktop cradle keeps your iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4 charged and ready to go. Sync and charge your iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4 without the hassle of removing your SURFACE, ACTIVE, or ACTIVE X with the included cable or dock your phone vertically and conveniently use it as an alarm clock with your own wall outlet charger.

    Features:

    • Convenient desktop charging cradle
    • Syncs and charges your iPhone 4S, AT&T iPhone 4, or Verizon iPhone 4 vertically for easy viewing
    • Features Seidio's signature soft touch coating
    • Discreet power LED on the back of the cradle
    • Removable plates enable compatibility with a bare device, SURFACE, ACTIVE, or ACTIVE X
    • Charge using the included micro-USB cable

    Shop Seidio Desktop Charging Cradle for iPhone 4S and iPhone now!



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  • The 4 inch iPhone

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    17 May 2012, 12:58 am by: Rene Ritchie
    If Apple changes to a 4-inch screen in the next iPhone (iPhone 5,1), how could they do it while minimizing impact on users and developers? Assuming everyone wants a bigger screen, how does Apple implement it without breaking existing applications, causing...

    The 4-inch iPhone

    If Apple changes to a 4-inch screen in the next iPhone (iPhone 5,1), how could they do it while minimizing impact on users and developers? Assuming everyone wants a bigger screen, how does Apple implement it without breaking existing applications, causing backwards compatibility problems, and otherwise fragmenting the platform and frustrating stakeholders? Let's try to figure that out.

    For a while now we've been hearing that Apple hadn't yet decided on the next iPhone design, and that while they were then working off the same 3.5-inch size are previous generations, they were still considering increasing the screen size up to 4-inches (but no more than that).

    Earlier today both The Wall Street Journal and Reuters published stories saying Apple was going ahead with a 4-inch iPhone screen, but didn't provide any details as to how a 4 inch screen would be implemented. And those details are arguably even more important than the screen size itself.

    That's because change has ramifications. Every choice has a cost. When you're dealing with millimeters and milliamps and megabits-per-second, everything is a compromise.

    If Apple has indeed chosen to go with a 4 inch screen, there are only so many choices they can make, compromises they can reach, and ramifications that can be handled, developers, and Apple itself.

    Scaling the current iPhone screen up to 4-inches

    Apple rumored to increase iPhone screen size to 4-inches

    Apple can simply take the current 960x640, 326ppi, 2:3, 3.5-inch display and physically scale it up to 4 inches. The pixel density would drop to 288ppi, which would be substantially less, but would still be more than the new iPad's 264ppi display. (And would still be higher than the new iPad display -- so hold that as close as you hold your iPhone and see how it holds up.)

    The result of this type of screen would be bigger text, bigger controls and buttons, bigger touch targets -- in other words, bigger apps. There would be no extra pixels gained, so the amount of information that could be displayed wouldn't change, but the same amount of information would be displayed at a larger, presumably easier to consumer, easier to interact with size. Only at a lower density.

    If the iPhone screen is simply stretched to 4-inches but the resolution stays the same, the physical size of icons, text, and everything else just gets bigger.

    Does that matter?

    Apple has invested heavily in the "Retina display" marketing concept. Retina, however, is a function of density over distance -- the further away you hold the screen, the lower the density needed for pixels to effectively disappear. Apple could, even tenuously, argue a bigger screen would be held slightly further away, resulting in little net loss of "Retina-ness". (They did that at the new iPad event, after all).

    Put it all together and users get the advantages of a bigger screen, developers get the advantage of keeping a consistent screen resolution target, and Apple gets the advantage of not substantially disturbing or disrupting either of those groups. For these reasons, if Apple does go with the a 4-inch screen, this seems to me to be the most likely path they'll take to get there.

    Scaling the current iPhone screen to 4-inches, pixel doubling it (again)

    Apple could take the current 960x640, 326ppi, 2:3, 3.5-inch display and scale it up to 4 inches, and once again double the pixel count to 1920x1280. That pixel density would explode to 579ppi, which... is frankly insane.

    Never mind how expensive that kind of panel would be, or how hard it would be to achieve usable yield rates, it's overkill. It would enjoy the same benefits as a physically larger display, but maintain Retina display -- even for a falcon.

    But as Georgia pointed out on the podcast earlier, that panel would also cost battery power to light it up and graphics power to push that many pixels around.

    Unless Apple wants to increase screen size substantially beyond 4-inches, and screen, battery, and mobile GPU technology advances while prices fall and yield rates shoot through the roof, this seems extremely unlikely.

    Scaling the current iPhone screen to 4-inches, changing the aspect ratio

    Could the iPhone 5 have a 4-inch screen while keeping the same 4S footprint?

    Apple could take the current 960x640, 326ppi, 2:3, 3.5-inch display but change the aspect ratio to something closer to 9:5 and increase the height to 4 inches by adding pixels. The resolution would increase to 1152x640, and the pixel density would remain the same. (It's just adding extra pixels to the top and bottom.)

    Timothy Collins brought this up on The Verge and John Gruber of Daring Fireball pointed a giant spotlight on it. iLounge later added to this particular rumor pile.

    Since pixel size remains the same, text size would remain the same, control/button size would remain the same, and touch target size would remain the same. Apps that use the built-in interface elements would simply add an extra row of information -- an extra row of icons, an extra row to the table or item to the list. The display would be vertically larger, and more information could be displayed on it. But what about apps that don't use built-in UI elements?

    Safari would show more of a page's length, Mail would show an extra message, but games and anything with a highly customized, non-table based interface would have to be pillar-boxed. If developers made new versions that fill the extra space, those versions would be cut off on older iPhones. And if developers made 2 versions of the apps, it would mean more work for them and "fatter" binaries for users to download. (A universal app would go from having iPhone and iPad interface elements, to having old iPhone and new iPhone and iPad interfaces.)

    While many things are possible, this doesn't seem like a very Apple-esque solution. It would fragment the iPhone platform for developers in a way Apple has resisted so far, and offer incomplete user benefits (increasing pixel count in only one direction).

    More importantly, it would mean either significantly redesigning (or eliminating) the Home button, or lengthening the iPhone casing, or a bit of both. iMore has heard the Home button isn't going anywhere, and parts leaks have suggested it looks pretty much the same, so that leaves a longer iPhone and that... would be awkward. (Even if you remove part of the bezel to make room for it.)

    Scaling the current iPhone to 4-inches, increasing the number of pixels

    Apple could take the current 960x640, 326ppi, 2:3, 3.5-inch display and increase both the width and height to 4 inches by adding pixels. The resolution would increase to 1092x728 (or thereabouts), and the pixel density would remain the same. (It's just adding extra pixels all sides.)

    As above, text, control/button, and touch target size would all remain the same, because the pixel density would remain the same. Apps that use the built-in interfaces could also add an extra vertical row of icons or list or row information, and could add extra "white" space in many cases, or vertical columns in some cases, to fill in those extra pixels.

    While the user gets more information, unlike the vertical-only extension, splitting the extra pixels both ways means neither have enough room for an extra row or column of icons at the same pixel size. Safari would show a more of a page in both length and width, but Mail might not squeeze in an entire extra message, or that much more message contents. And now games and anything with a highly customized, non-table based interface would have to be completely boxed, the way iPhone apps are on the higher pixel count iPad display, or stretched to fit, which would look horrible.

    If the screen gets more pixels, older apps would have to be boxed on the new iPhone the same way iPhone apps are boxed on the iPad. (Letter and pillar.)

    If developers make new versions that fill the extra space, those versions would be cut off on older iPhones, or scaled down to fit that would likewise look horrible. (As I've discussed previously.)

    So even more work for developers, maybe an @1.14x physical size, and still "fatter" binaries for users to download.

    Automagic scaling, like some platforms promise with sliding components, is as mythical in design as "write-once-deploy-everywhere" is in programming. Lazy developers or incredibly programmatic app implementations might default to it, but pixel perfect designers are going to want pixel level control over every screen size and density.

    That makes this solution just as unlikely as the last. Even if Apple takes the (now) unusual step of canceling previous generation iPhones when the new one launches, and abandoning their current lower price point strategy, there would still be hundreds of millions of 480x320/960x640 iPhones and iPod touches on the market, and developers would want their apps to run on that massive install base.

    increase both the width and height to 4 inches by adding pixels. The resolution would increase to 1092x728 (or thereabouts), and the pixel density would remain the same. (It's just adding extra pixels all sides.)

    Switching to 720p resolution

    Apple could take the current 960x640, 326ppi, 2:3, 3.5-inch display and simply swap it out for a standard resolution screen like 1280x720, at 16:9.

    There are Android Devices that use this screen, but so far they can't be made any smaller/denser than 4.3 inches (see the HTC Rezound). Does Apple might have the tech muscle to drive that resolution down to 4 inches any time soon?

    The pixel count would be able to show more information horizontally and vertically, and it would be a Retina display and then some at 367 ppi. If icons and text stay the same pixel count, then the presentation would be smaller. If the physical size stays the same, pixel count has to increase.

    That's what happens when you changing so many parameters at once -- physical size, pixel count, aspect ratio -- it has both the benefits and the problems of everything else already listed above.

    A 720p, 16:9 display at 4-inches would both shrink existing app UI elements and touch targets, and require an even larger letter and pillar box.

    A 720p, 16:9 display at 4-inches would both shrink existing app UI elements and touch targets, and require an even larger letter and pillar box.

    Apple would need a third new interface size, existing apps would be boxed, and new apps would need to be cropped or scaled on older devices, resulting in a horrible experience and appearance. That makes this option seem the least likely of the bunch.

    Switching to original iPad screen

    Apple could take the current 960x640, 326ppi, 2:3, 3.5-inch display and simply swap it out for a much smaller version of the 1024x768, 4:3 iPad display. This would peg the density at 320 ppi.

    Other than it being the same resolution as the original iPad and iPad 2, there's not much different about this option than the 2:3 1092x728 or the 16:9 1280x720. It has the same benefits and drawbacks as both the previous options.

    The argument that it would let iPad apps run on the iPhone is problematic, however, as iPad apps have controls/buttons and touch targets designed for a much larger physical size and if you think shaving fingers down for a 7-inch version of the iPad is a challenge, reducing them to the needlepoints necessary for what would essentially be a 4-inch version of the iPad is even more so.

    Under the "let iPhones be iPhones" motto, this doesn't seem likely either.

    Something else

    Apple could have some other way to handle a 4-inch screen, or combination of ways. Point of fact, Apple already knows what they're planning to do (if they're planning to do it), or at least which methods they're testing. That doesn't diminish the mental exercise of trying to divine it before Apple announces it, but it does put it in context.

    If Apple goes with a 4-inch screen -- and until Tim Cook or Phil Schiller holds it up on stage, or it somehow leaks conclusively, a 4-inch screen remains an if -- these are just some possibilities.

    And all of them have ramifications, opportunity costs, and compromises. Some simply more than others.

    If you have some ideas -- or better yet, mockups! -- of your own to share, create a thread in our Mobile Design Forum. Show us what you think a 4-inch iPhone would look like.



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  • Weekly Photo Contest: Water!

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    17 May 2012, 12:29 am by: Leanna Lofte
    It's Wednesday, which means it's time to announce this week's photo contest -- and the winner of last week's black and white photography contest. Before I do, I want to congratulate everyone on their awesome entries. We've got some talented iPhoneographer...

    It's Wednesday, which means it's time to announce this week's photo contest -- and the winner of last week's black and white photography contest. Before I do, I want to congratulate everyone on their awesome entries. We've got some talented iPhoneographer readers here at iMore and it wasn't an easy decision!

    And the winning entry is...

    ...this intriguing photo by carlos2384! This photo immediately jumped out at me because of the originality, high contrast, and sharp angles. Black and white photos are tricky because not all photos look good in black and white, but carlos2384 nailed it with this photograph! I don't even have a desire to see it in color -- the black and white is perfect.

    carlos2384 took the photo with an iPhone 4S and edited it with both Camera+ and Snapseed. Great work carlos2384!

    This week's contest: Water!

    With the end of one photo contest, comes the beginning of new one, and this week's focus in on water! Whether it's a photo of a body of water like above, reflections in a rain puddle, water droplets on a window or flower, or even just an artistic twist to a simple glass of water, we want to see it! Remember, though, creativity and originality is something we're always looking for.

    The prize: Life Proof waterproof iPhone case!

    In addition to a thumbs up from the iMore crew and all of us yelling about how great of a photo star you are, the winner of this week's photography contest will have their photo converted into an official iMore wallpaper and we'll showcase it on the front page of iMore! But that’s not all! The winner will also receive a Life Proof iPhone case! This awesome case offers protection against water (including submersion), dirt, snow, and shock.

    The rules

    The rules of entry are very simple. The photo must have been taken with an iPhone or iPad (we'll check the EXIF data of the original file to verify) and any edits must have been done with an iPhone or iPad app. No Photoshop CS6! If you have external lens accessories you are more than welcome to use them. You can submit as many photos as you'd like, but remember, this is a contest, so make sure you submit your best work!

    Resources

    Now, before you run off to take your photos, remember that it's not technical skill alone that will claim this prize. Even if you're not the best photographer (yet!), a great eye and a great subject can still get you the win. However, a little help can never hurt, so make sure you check out these articles from our iPhone photography series for some tips.

    How to submit

    Submitting your photos is easy. Just head over to the iMore Photography Forum and post your photos to the official contest thread. Don't forget to state which apps, if any, you used to edit your photo!

    That's it! Now go out and shoot!

    ENTER NOW

    Photo Credit: The top image was taken by iDUSCRAFT. This photo was the winning image of a previous iMore photo contest.



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  • Time Warner Cable and Viacom end dispute, channels set to return to TWCable TV app

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    17 May 2012, 12:01 am by: Chris Oldroyd
    Time Warner Cable and Viacom have finally come to an agreement and ended the dispute that has been ongoing for over a year. It started back in April last year when TWCable TV started to receive cease and desist orders from various TV networks over its TWCable...

    iPhone Jersey Shore

    Time Warner Cable and Viacom have finally come to an agreement and ended the dispute that has been ongoing for over a year. It started back in April last year when TWCable TV started to receive cease and desist orders from various TV networks over its TWCable TV app. Viacom was the most vocal and it led to TW Cable having to remove lots of channels from the app. Time Warner Cable filed a request for declaratory judgement and a year later appear to have resolved the dispute. We have heard very little since then but subscribers have still missed out on the channels that were removed.

    Viacom and Time Warner Cable have agreed to resolve their pending litigations.  All of Viacom’s programming will now be available to Time Warner Cable subscribers for in-home viewing via internet protocol-enabled devices such as iPads and Time Warner Cable will continue to carry Viacom’s Country Music Television (CMT) programming.  In reaching the settlement agreement, Time Warner Cable and Viacom were also able to resolve other unrelated business matters to their mutual satisfaction.  Neither side is conceding its original legal position or will have further comment.
    This will come as a welcome relief to all TW Cable subscribers as the removed programmes will start to appear on TWC TV over the next several weeks. Soon you will again be able to enjoy the much loved Jersey Shore or Comedy Central's The Daily Show. As an added bonus, TW Cable subscribers will also see some additional content from Viacom like MTV Hits, MTV Jams and Centric. If you live in the New York or other major markets, you will also get access to TV Land HD and Bet HD too.

    Source: Viacom Blog

     



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  • Verizon killing off unlimited plans with new LTE device purchases

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    16 May 2012, 8:08 pm by: Simon Sage
    Verizon's CFO Fran Shammo mentioned at the J.P. Morgan Technology, Media, and Telecom conference recently that anyone migrating from 3G to 4G devices won't be able to grandfather in their old unlimited plan and will have to instead take a data share plan...

    Verizon killing off unlimited plans with new LTE device purchases

    Verizon's CFO Fran Shammo mentioned at the J.P. Morgan Technology, Media, and Telecom conference recently that anyone migrating from 3G to 4G devices won't be able to grandfather in their old unlimited plan and will have to instead take a data share plan scheduled to launch this summer. That way, not only are you burning through data faster, but you're also splitting it among friends or co-workers. Everybody wants that, right?

    Those of you that scrambled to get unlimited data plans on Verizon before they dropped the axe on it will have to carefully consider your next upgrade.

    To be fair, this will make it easier to split data between devices, which is a common eventuality for those of us using both an iPad and an iPhone. Still, this sentiment is in direct opposition to Sprint, who has pledged that they'll keep unlimited around even if an LTE iPhone is eventually released. The question is, how long are you going to be willing to hold onto your iPhone 4S with an unlimited plan before being tugged into a limited (but faster) world of LTE? Will Verizon still rip you from the warm embrace of unlimited data even if you stick with a 3G device?

    Source: FierceWireless

    UPDATE: Verizon recently clarified that no, they won't be forcing people to switch to the shared plan, though new subscribers still won't be able to pick an unlimited plan.



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  • Facebook Pages Manager for iPhone review

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    16 May 2012, 7:00 pm by: Leanna Lofte
    Facebook for iPhone and iPad has a slew of problems, but now poor Pages management can be crossed off that list with the introduction of Facebook Pages Manager for iPhone. It's very similar to the normal Facebook app with the addition of being able to view...

    Facebook Pages Manager for iPhone review

    Now you can manage your Facebook business and fan Pages with a dedicated app that lets you view insights

    Facebook for iPhone and iPad has a slew of problems, but now poor Pages management can be crossed off that list with the introduction of Facebook Pages Manager for iPhone. It's very similar to the normal Facebook app with the addition of being able to view Insights about your Page and manage admins.

    Before Facebook Pages Manager, users would have to use the original Facebook app to view their Pages, but didn't have any access to admin controls. Now when you visit your Page with the Facebook for iPhone, you'll see an announcement at the top announcing the new app with a link to App Store.

    As previously mentioned, Facebook Pages Manager is very similar to its older brother with the side-panel design and profile page view. Just like the main Facebook for iPhone app, Facebook Pages Manager also doesn't show the cover photo to your Page.

    There is one thing you'll notice missing from Facebook Pages Manger, though -- messages. At the top of the screen you'll find the buttons to see who has recently liked your Page and notifications, but the messages button is absent. This is a shame, especially since Facebook's dedicated Messages app also doesn't support messages for Pages.

    When viewing your Page's timeline, you can sort by everyone's posts, posts made by your Page, or hidden posts.

    From the side-panel, you can select between the Pages you manage and look at the Insights for the selected Page and manage its Admins.

    The Insights screen tells you how many likes you have, the number of people talking about your Page, weekly total reach, and a graph of your trends.

    The good

    • A dedicated app for Page management is great
    • Facebook for iPhone users are already family with it
    • View Insights, including graph of trends
    • Manage admins

    The bad

    • No cover photos
    • No access to page messages
    • Can look up photo albums
    • Can't upload photos to a specific photo album
    • No iPad support

    The conclusion

    I'll admit that when I first heard that Facebook released a new app, I let out a little groan. But once I realized it was an app for managing Pages, I actually got a little excited since managing Pages on the main Facebook app is terrible. So far, I'm impressed with Facebook Pages Manager -- just rather surprised that they left out messages. But I guess I'd rather them leave it out then to introduce it with a bunch of bugs. Hopefully Facebook updates it soon.

    Facebook Pages Manager is not yet available in the US App Store, but it should be soon.

    Free - Download Now



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  • iPhone & iPad Live tonight at 9pm EDT / 6pm PDT / 2am BST

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    16 May 2012, 5:31 pm by: Rene Ritchie
    The best iOS podcast in the 'verse returns tonight to talk all the latest iPhone and iPad news, how-tos, and app and accessory reviews. Join us! Want to go full

    The best iOS podcast in the 'verse returns tonight to talk all the latest iPhone and iPad news, how-tos, and app and accessory reviews. Join us!

    Want to go full screen? Head to iMore.com/live. Want to watch via iPhone or iPad? Grab the Ustream app and search for "mobilenations"!



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  • Forums: NFC on the next iPhone, Questions and answers with Siri, Getting rid of badges

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    16 May 2012, 4:06 pm by: Chris Parsons
    How has apple changed your life? Using a Sprint iPhone 4S outside the US NFC on the next iPhone? Getting rid of badge on settings icon Screw Widgets. This is what I'm looking for in iOS 6. Funny Siri questions and answers

    From the iMore Forums

    Found an interesting article you want to share with iMore? Have a burning question about that feature you just can't figure out? There is ALWAYS more happening just a click away in the forums. You can always head over and join in the conversation, search for answers, or lend your expertise to other members of our community. You check out some of the threads below:

    If you're not already a member of the iMore Forums, register now!



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  • How to fix the vibrator assembly in a Verizon or Sprint iPhone 4

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    16 May 2012, 3:12 pm by: Allyson Kazmucha
    If you've got a Verizon or Sprint iPhone 4 and the vibrate function has mysteriously stopped working, you may have a bad or burnt out vibrator assembly. If you're out of warranty and don't want to shell out for a replacement iPhone 4, a DIY repair is a lot...

    If you've got a Verizon or Sprint iPhone 4 and the vibrate function has mysteriously stopped working, you may have a bad or burnt out vibrator assembly. If you're out of warranty and don't want to shell out for a replacement iPhone 4, a DIY repair is a lot less expensive. With a little bit of patience, we'll walk you through how to get your iPhone 4 vibrate function in working order again.

    Disclaimer: As with any repair, neither iMore nor PXLFIX can be held responsible for any damage you may do to your device. It’s also worth considering that opening up your device to perform any repair or modification can and will void your Apple warranty. If you don’t feel comfortable opening your device, don’t. Use extreme care and caution when performing a repair on any device.

    How to fix a broken vibrator assembly in a Verizon or Sprint iPhone 4

    What you need for a DIY CDMA (Verizon or Sprint) iPhone 4 vibrator assembly replacement

    PXLFIX recommends using only quality and genuine parts from a reputable supplier like eTech Parts. They have quality parts, tools, and much more for all your repair needs.

    • CDMA iPhone 4 (please note there ARE internal differences between the GSM and CDMA models - this guide strictly deals with the CDMA model - in the US, that means Verizon or Sprint)
    • Replacement vibrator assembly - CDMA vibrator assembly part
    • #00 Phillips screwdriver
    • Flat blade screwdriver
    • Pry tool or spudger (you may need a handheld razor blade as well)
    • Security screwdriver (to remove the 2 screws in your dock connector, all CDMA models will come with security screws)

    INSERT VIDEO HERE

    Power off your iPhone 4

    iPhone slide to power off

    Before performing any repair, always power off your device before removing any screws or parts.

    Remove the back

      Remove the dock connector screws on your CDMA iPhone 4
    1. First remove the bottom 2 dock connector screws in your iPhone 4. Use your five point security screwdriver for this as all versions of the CDMA iPhone 4 have security screws in the dock connector.
    2. Remove the back of your CDMA iPhone 4
    3. To remove the back simply slide the back upwards and lift it off gently.
    4. Set the back and 2 dock connector screws aside.

    Organize your screws

    It's very important to make sure you remember where you are pulling screws from, so place them in an arrangement that you'll understand and remember. I normally lay them out the same way every time I disassemble a device so I remember where they came from and how they go back in. They're all different sizes so trying to figure out where they go if you get them mixed up probably won't be fun.

    Remove the battery

      Remove battery screw iPhone 4 CDMA
    1. To remove the battery you’ll need to remove the #00 screw holding the battery clip in place. Remove this screw located to the bottom left of the battery.
    2. Remove battery clip iPhone 4 CDMA
    3. The metal clip on the battery is what clips the battery to the logic board. You’ll need to pop this clip up with your plastic pry tool. Simply stick the end of your pry tool underneath the clip and gently pull upwards until it unfastens from the logic board.
    4. Remove battery iPhone 4 CDMA
    5. To remove the battery, I do not recommend using the plastic pull tab. There is quite a bit of adhesive underneath the battery and the tab will normally just rip off or you can bend the battery. Instead, run your pry tool along the right side of the battery and break the adhesive that way. Once the battery is free from the adhesive, you can pull the battery out of the phone. There are no other connectors holding it in.
    6. Fold over battery tab on iPhone 4
    7. I typically fold the plastic tab over while working on the iPhone 4 to keep it out of the way while I'm disassembling parts. It's not necessary but convenient.

    Remove the grounding clip

    To the left of where you disconnected the battery you'll see another screw holding in a grounding clip over the antenna. We'll need to remove it.

      Remove grounding clip screw on CDMA iPhone 4
    1. Unscrew the one screw holding the grounding clip in place with your #00 Phillips screwdriver.
    2. CDMA iPhone 4 grounding clip for antenna
    3. Gently lift the grounding clip out of the device. It's very tiny as you can see above. Take care not to misplace it or lose it.

    Remove the dock connector shield and disconnect the cable

      Remove dock connector shield iPhone 4 CDMA
    1. There is a shield held on with two screws covering the dock connector cable. Remove the two screws holding it in place and set the shield and screws aside, remembering where they came from. (They are labeled as screw 1 & 2 in the photo above.)
    2. Remove dock connector cable iPhone 4 CDMA
    3. Next, use your pry tool to pry up the actual dock connector cable. Be careful as there is adhesive holding the cable in place as well. Peel back the adhesive gently to free the cable.

    Unclip the antenna from the logic board

    Underneath where you removed the grounding clip, you'll see a tiny circular cable. This is your antenna cable. You'll need to unclip it from the logic board.

    1. Take the edge of your pry tool or spudger and gently pry up the circular head to detach it from the logic board.
    2. Unclip antenna cable iPhone 4 CDMA
    3. You'll notice the cable is wound around some metal brackets. Just gently guide it out of the brackets with your pry tool and finger. It's attached to the speaker assembly. Once you've finished unwinding it from the brackets, you can leave it where it is for now.

    Remove the top logic board shield

      Remove logic board shield screws CDMA iPhone 4
    1. There are 5 screws holding the logic board shield in place as labeled in the photo above. Remove the 5 screws holding it in place plus screw number 6 off to the right (we'll get to this one in a second). Just be sure to remember which holes they came out of as the screws are different sizes. I keep them arranged in the shape they came out of the logic board with the shield next to it. I find this to be the easiest way to keep them in order.
    2. Remove logic board shield CDMA iPhone 4
    3. Next you'll need to remove the shield. There is a tiny clip built into the shield holding it in place. (Refer to the photo above.) Grab the shield by the top where the top screw came out and gently lift up and push down. The bottom notch will come out and you should be able to gently lift the shield out of the device.

    Remove wifi antenna grounding clip

      Remove wifi grounding clip screw CDMA iPhone 4
    1. The number 6 screw we removed previously we're now returning to. There is a clip underneath it. Gently use your pry tool to remove it.
    2. Remove wifi grounding clip CDMA iPhone 4
    3. You'll find a cross head screw underneath it. We'll get back to that in just a minute.

    Disconnect 7 cables from the logic board

      Remove cables from logic board iPhone 4 CDMA

      Click on the image to view a larger version

    1. Pop up all the cables labeled in the pictures above by gently lifting them with your pry tool or spudger..
    2. Remove CDMA iPhone 4 CDMA Camera
    3. Next gently lift the camera out of the device. You'll notice there is a tiny tab that is seated underneath the LCD and digitizer cables to the right.
    4. iPhone 4 CDMA cables removed from logic board
    5. Play close attention to the direction in which the cables pop up. The cable furthest to the right will pop up in the opposite direction of the others.

    Remove the logic board

      Logic Board Screw Placement CDMA iPhone 4

      Click on the image to view a larger version

    1. There are 5 screws you'll need to remove in order to remove the logic board. Three need to be removed with a flat blade screwdriver (flathead) while the other two will be removed with your #00 Phillips screwdriver.
    2. Remove the screws numbered 1-3 in the image above using your flat blade screw driver. Make sure you remember which ones go where as the heads are a bit different.
    3. Now remove screws 4 and 5 with your #00 screwdriver. Notice that the screw labeled number 5 will have a tiny gold grounding clip for the camera underneath it. Make sure you don't lose this and save it for re-assembly.
    4. Remove the logic board on a CDMA iPhone 4
    5. You should now be able to remove your logic board. Holding it at the bottom, gently pull it upwards. I use my other hand to lift up at the top where the rear facing camera used to be.
    6. Logic board grounding clip iPhone 4 CDMA
    7. Take note that there is a small rubber piece that sits at the top of the logic board. You will need this for re-assembly so make sure it doesn't fall off. If you lose this, you could experience wifi or reception issues.

    Remove the speaker housing

    While it isn't necessary to remove the speaker housing to replace the vibrator assembly, I recommend it so you don't damage the speaker housing when prying off the vibrator.

      Remove the speaker assembly screws CDMA iPhone 4
    1. To remove the speaker assembly you have two #00 screws to remove. They sit to the right and the left of the speaker assembly. The left screw will have a tiny triangular shaped plastic spacer under the screw. Set it aside with the screw as well for re-assembly. If you lose this, your speaker assembly will not sit correctly.
    2. Remove the speaker assembly CDMA iPhone 4
    3. Gently lift the speaker assembly out of your device and set it aside.

    Replace the vibrator assembly

      Remove CDMA iPhone 4 vibrator assembly
    1. The vibrator assembly in the CDMA iPhone 4 is only held down with adhesive. Use your pry tool to gently pry it up from the mid-frame of the device. Just take care not to bend it.
    2. Next, gently lift the old vibrator assembly out of the device.
    3. Your replacement vibrator assembly should come equipped with adhesive on the bottom. Just peel off the backing and carefully replace the vibrator assembly. Be sure you line it up with the screw hold as well as straight along the bottom where the speaker housing will sit.

    Reassemble your iPhone

    To reassemble your iPhone 4 you can either follow these directions in reverse or watch our CDMA iPhone 4 reassembly video above. The video contains complete instructions from the LCD backwards so to start with the speaker housing just forward the video to about 2:40 and follow it the rest of the way through.

    And... done!

    If you followed the above steps correctly you should know have vibrator functionality again. This definitely isn't the easiest repair to perform so now's the time to give yourself a big pat on the back and let us know how it went! Want to know how to perform another type of iPhone repair or modification? Send me suggestions to ally.kazmucha@imore.com.

    For questions or to inquire about mail-in repairs through PXLFIX, please follow us on Twitter, like us on Facebook or e-mail us directly! Of course, you can like us and follow us just because you think we're cool too!

    Additional Resources:



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